
The 10 bestiary entries are: Torizo, Spore Spawn, Kraid, Crocomire, Phantoon, Botwoon, Draygon, Ridley, Metroids, Aurora Unit (In order to see the bestiary text, you have to kill the boss.) Somewhere in the bestiary of the log book, there's a hint for the location of an important item. The items that will let you through the gate are displayed in the Air Lock before it is crashed. This is unlikely to work when combined with casual logic and major/minor fill.Ĭhanges the Screw Attack blocks in the Wrecked Air Lock to two different kinds of blocks, so you will need 1 of two random items to enter the final area (instead of the normal Screw Attack requirement). Logically shuffles the major areas of the game and places items in logical places according to the door placement. Note that Refuel tanks, damage amps, accel charge, and space jump boosts are all in the minor pool. While this puts the hard-to-reach unique locations into the major pool, energy tanks seem to be sprinkled around, making this option a nice balance of hard-to-reach items and available energy locations. 23 unique and 16 energy locations in all. Places Unique+Energy items at the Unique+Energy locations.

The hint system is modified in this mode to try to hint a minor location. This is only unique items, and not energy tanks. Unique item locations are more likely to have unique items, but it's not 100%. Once you have 5 E-tanks, most hellruns are in logic. Notable tricks in expert logic include p-shooter-only gate glitches, single springball jumps, hellruns, and super-sink. This just means press the d-pad to start moving before pressing the dash button.Ĭasual logic is meant to mimic the "intended" experience of Subversion, with its few moments of suitless underwater movement, no hellruns, and no glitches in logic.Ī logic level between Casual and Expert, including a few common tricks.mid-air morph in a space that is 5 tiles high.In casual logic (with no logic tricks), you might be required to: Turning the power off is never in logic, unless you can turn it back on before you leave the Geothermal Energy Plant.
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So if you don't pick up everything you can before you free fall, you might be stuck. Archives requires Speed Ball or advanced tricks.Īlso important: the logic assumes you pick up everything you can from the space port before falling from the space port.Hot Spring requires a morph jump underwater in a 2-tile space (Speed Ball, or Aqua Suit and bombing).Going through Magma Pump (in either direction) is not in logic unless you can open the plasma + wave gate.Shrine Of The Penumbra (behind Kraid) requires Dark Visor or Power Bombs.The bottom of Magma Chamber requires Power Bombs.

Fire's Bane Shrine requires Ice Beam, or Charge and HyperCharge.
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mm : Major/Minor fill (not compatible with area rando)
